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ARSLAN VUZMAL LONEAI & Systems Engineer
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CATEGORY DOSSIER // 3D-GRAPHICS-SPATIAL

3D Graphics & Spatial Computing

WebGPU compute shaders, real-time 3D Gaussian Splatting, Three.js performance tuning, and Unreal Engine 5 virtual production.

3 Technical Publications//Peer-Grade Mathematical Frameworks
3D Graphics & Spatial Computing//February 2025
16 min read

Real-Time 3D Gaussian Splatting in Modern Browsers via WebGPU

GPU-Accelerated Parallel Radix Depth Sorting, Screen-Space Covariance, and Sub-5ms Radiance Compositing

An architectural breakdown of deploying 3D Gaussian Splatting in web browsers using WebGPU compute shaders, parallel Radix depth sorting, and progressive octree streaming.

#3D Gaussian Splatting WebGPU#SuperSplat Three.js viewer#WebGPU compute shader radix sort#real-time radiance field web#3DGS browser performance
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3D Graphics & Spatial Computing//January 2025
13 min read

Unreal Engine 5.5 and 5.7 in Architectural Visualization: Eliminating Retopology

Nanite Foliage Clustering, Substrate Multi-Layer Optics, and Stochastic MegaLights Illumination

How Unreal Engine 5.5 and 5.7 eliminate the retopology bottleneck in architectural visualization using Nanite foliage, Substrate layered materials, and MegaLights.

#Unreal Engine 5.5 archviz#Nanite foliage UE 5.7#Substrate materials architecture#MegaLights real-time rendering#dynamic Lumen global illumination
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3D Graphics & Spatial Computing//December 2024
14 min read

High-Performance WebGPU and Three.js Portfolio Engineering at 120 FPS

Reconciling Heavy 3D Graphics with Flawless Core Web Vitals via KTX2, Draco Decimation, and Offscreen Canvas

Techniques for building Awwwards-caliber creative engineering portfolios running 120 FPS Three.js and WebGPU viewports without degrading Core Web Vitals.

#WebGPU Three.js portfolio#React Three Fiber performance#KTX2 Draco optimization#120 FPS web graphics#off-main-thread WebGL
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